Named 'Patient X,' the UB escape room features riddles, puzzles, combination locks & invisible ink to help students solve patient care questions
Escape rooms have reached the college classroom.
To improve teamwork and communication between nursing and pharmacy students, the University at Buffalo School of Nursing and School of Pharmacy and Pharmaceutical Sciences have turned to the popular, mystery-themed game for interprofessional training.
Rather than a prison cell or abandoned home, groups of students are placed in a simulation medical clinic. Their goal: Solve various puzzles to discover what ails their patient and provide the proper treatment.
The game will occur in conjunction with a home health care simulation, allowing UB researchers to study the impact of the escape room on student performance.
Future escape rooms will he held from 8 a.m. to 5 p.m. Thursdays, Oct. 11 and 18, in 402 Wende Hall on the UB South Campus.
"Most people do escape rooms for entertainment, but they are also an objective way to evaluate teamwork and communication, something that we've struggled to do in our simulations," said Kelly Foltz-Ramos, Ph.D., research assistant professor and director of simulation in the UB School of Nursing. "Our room is not meant to be overly difficult. It's meant to educate, and teach students to appreciate each other's strengths. Thirty minutes is a short period of time, but if they are successful, it could make a big difference everywhere, including the workplace."
Foltz-Ramos organized the game, simulation and study with Nicholas Fusco, Pharm.D., clinical associate professor in the School of Pharmacy and Pharmaceutical Sciences.
"Communication is critical between nurses and pharmacists because both professionals have key information about patients that, when combined, can enhance the care that patients receive," Fusco said. "Nurses spend the most time among health care professionals one-on-one with their patients, and know them very well. Pharmacists have in-depth knowledge of drug therapies. When the two communicate, especially as it pertains to a patient's treatment regimen, they can combine patient-specific and therapy-specific factors together to come up with the best possible plan of care for their patients. It's a win-win situation."
To design their game, the researchers consulted with 5 Wits, a company with escape rooms across the Northeast, and even attempted one of its rooms.
Similar to other escape rooms, the UB room, named "Patient X," features riddles, puzzles, combination locks and invisible ink. The game will highlight critical lessons surrounding infection control, patient restraint and medication safety.
Students will also take part in a simulation of a home health care meeting, similar to what they will encounter in the field. During the meeting, students must work together to understand a patient's adverse reaction to an incorrect dosage of medication and build a plan of recommendation for health care providers.
Of the 250 students to participate, half will complete the simulation first, the other will begin with the escape room. Students will be divided into groups of four - two from each school — and will receive 30 minutes to solve each the game and simulation.
Participants will complete a survey after the simulation, regardless of whether they completed the escape room. The results will help the researchers determine the effectiveness of team-building exercises on performance and perceptions surrounding teamwork in interprofessional training.
Fusco said, "By creating learning experiences during their training where they can interact with other professional students, they can begin to build respectful relationships, understand each other's professional roles and responsibilities, understand the values of each profession and practice working together as a team, with the ultimate goal of improving the health and wellness of individual patients and the community."